Post by guardian on Apr 26, 2007 0:31:49 GMT -5
Operation: Spartan
When: May 19 - 20 2007
Registration will begin at 1000hrs
Briefing For teams will be at 1100hrs
Deployment will be at 1130hrs
Where: 6671 Comstock Rd, Jeddo, MI 48032
Cost: Free
You may contact Geoff Wing at c.t.a.0@hotmail.com for questions or PM The Guardian at MIA
There will be car batteries on sight for charging as well as chargers
Water will be provided however food will not be. Please bring your own. There will be a lunch break but only general stores are in the area 15min drive for fast food I will gladly give directions if you would like
All MIA rules will be enforced as far as eye protection and FPS limitations
There is plenty of room to camp and it is free if you want to make it an over night gig, we will discuss that in this forum.
Background:
The Government of the Country Lamissa is asking the world for assistance after long years of civil war has ended. Lamissa has been basically reduced to rubble; most of the towns that went untouched in the civil war were in the northern parts of the country. They lack production, the peoples morale is low, and have no current standing military. Their neighbor Checkastain sees that this would be an opportune moment to take over the country; they have been currently stacking their military on the border. The U.N. has released statements that 25 nations will bring war to Checkastain if they invade. Leading the joint force is the U.S. Military. Checkastain currently has the second largest amour core; the army is supplied with old soviet equipment, their troops are battle harden vets and seen much combat when the Country had its own civil war after the fall of the Soviet Union. For two weeks the Checkastain Army has been holding its ground and looking as if it will invade. Just on the southern border Checkastain is rumored to have sent long range Re-con units to secure the Title River for a possible invasion force. The U.S. Military is standing by to check the rumor out.
Mission 1 First Blood
U.S. special ops team is to patrol border and look for enemy re-con outpost. If one is found then the order is to remove it from the country of Lamssia, by any means, this includes the use of deadly force. Intel about enemy operations should also be uncovered, along with any prisoners able to be captured.
Game Plan
Op-team set up temporary HQ, Find Enemy Outpost, Collect Intel, Destroy Outpost, Round-up Prisoners, and E-Vac from area.
Checkastain Army Defend Out post, conducts re-con missions, and collect TO's (Tactical Objectives).
The U.S. Spec Ops Team will land at a set area unknown to the enemy force. The enemy force knows that the U.S. is sending a military force to push them out but does not know when or where they will come. They will Keep 2/3 of their forces on Re-con missions in squads of at least 3, away from the outpost, they have tactical objectives worth points to take care of, the only way that they will return to the Outpost is if they get called back to help defend, They complete their Mission, Or from the sound of the C4 charge going off. The U.S. force will have a medic to heal wounded, they also will have a second wave (which will be made up of the dead op team members) thats holding at the LZ. The Medic can also heal dead enemy troops, once healed they become a POW. The Enemy force has no medic and once shot, they need to go back to their HQ to re-spawn at 10 min intervals. If the HQ is under attack they must wait until after the attack is over and the enemy has withdrawn. Points are assigned to the Tactical Objectives by a tag on each various objectives are worth various points determined by how critical it is to your army, this goes towards to overall campaign once all the missions are done.
Re-spawns and Medics:
U.S. Spec. Ops. - The U.S. Spec. Ops Team will use the Medicard System to re-spawn, if the Medic decides to suck it up and let the patient die then TWO other players must accompany the dead player back 50yds from the combat where all three must wait 5min to re-spawn and then all three may re-enter the fight.
NOTE: This only applies until they set up their Temp HQ. Then they revert to using the same re-spawn as the Checkastains.
Checkastain Army - They will too use the Medicard system however their medics are not as well trained and therefore the med kits will not be as well equipped. If the medic sucks it up and the patient dies then the dead player will retreat to the HQ and wait for the next 10min interval to re-spawn. IF THE HQ IS UNDER ATTACK THEY MUST WAIT FOR THE ATTACK TO BE OVER AND THE ENEMY TO LEAVE BEFORE THEY MAY RE-SPAWN
When: May 19 - 20 2007
Registration will begin at 1000hrs
Briefing For teams will be at 1100hrs
Deployment will be at 1130hrs
Where: 6671 Comstock Rd, Jeddo, MI 48032
Cost: Free
You may contact Geoff Wing at c.t.a.0@hotmail.com for questions or PM The Guardian at MIA
There will be car batteries on sight for charging as well as chargers
Water will be provided however food will not be. Please bring your own. There will be a lunch break but only general stores are in the area 15min drive for fast food I will gladly give directions if you would like
All MIA rules will be enforced as far as eye protection and FPS limitations
There is plenty of room to camp and it is free if you want to make it an over night gig, we will discuss that in this forum.
Background:
The Government of the Country Lamissa is asking the world for assistance after long years of civil war has ended. Lamissa has been basically reduced to rubble; most of the towns that went untouched in the civil war were in the northern parts of the country. They lack production, the peoples morale is low, and have no current standing military. Their neighbor Checkastain sees that this would be an opportune moment to take over the country; they have been currently stacking their military on the border. The U.N. has released statements that 25 nations will bring war to Checkastain if they invade. Leading the joint force is the U.S. Military. Checkastain currently has the second largest amour core; the army is supplied with old soviet equipment, their troops are battle harden vets and seen much combat when the Country had its own civil war after the fall of the Soviet Union. For two weeks the Checkastain Army has been holding its ground and looking as if it will invade. Just on the southern border Checkastain is rumored to have sent long range Re-con units to secure the Title River for a possible invasion force. The U.S. Military is standing by to check the rumor out.
Mission 1 First Blood
U.S. special ops team is to patrol border and look for enemy re-con outpost. If one is found then the order is to remove it from the country of Lamssia, by any means, this includes the use of deadly force. Intel about enemy operations should also be uncovered, along with any prisoners able to be captured.
Game Plan
Op-team set up temporary HQ, Find Enemy Outpost, Collect Intel, Destroy Outpost, Round-up Prisoners, and E-Vac from area.
Checkastain Army Defend Out post, conducts re-con missions, and collect TO's (Tactical Objectives).
The U.S. Spec Ops Team will land at a set area unknown to the enemy force. The enemy force knows that the U.S. is sending a military force to push them out but does not know when or where they will come. They will Keep 2/3 of their forces on Re-con missions in squads of at least 3, away from the outpost, they have tactical objectives worth points to take care of, the only way that they will return to the Outpost is if they get called back to help defend, They complete their Mission, Or from the sound of the C4 charge going off. The U.S. force will have a medic to heal wounded, they also will have a second wave (which will be made up of the dead op team members) thats holding at the LZ. The Medic can also heal dead enemy troops, once healed they become a POW. The Enemy force has no medic and once shot, they need to go back to their HQ to re-spawn at 10 min intervals. If the HQ is under attack they must wait until after the attack is over and the enemy has withdrawn. Points are assigned to the Tactical Objectives by a tag on each various objectives are worth various points determined by how critical it is to your army, this goes towards to overall campaign once all the missions are done.
Re-spawns and Medics:
U.S. Spec. Ops. - The U.S. Spec. Ops Team will use the Medicard System to re-spawn, if the Medic decides to suck it up and let the patient die then TWO other players must accompany the dead player back 50yds from the combat where all three must wait 5min to re-spawn and then all three may re-enter the fight.
NOTE: This only applies until they set up their Temp HQ. Then they revert to using the same re-spawn as the Checkastains.
Checkastain Army - They will too use the Medicard system however their medics are not as well trained and therefore the med kits will not be as well equipped. If the medic sucks it up and the patient dies then the dead player will retreat to the HQ and wait for the next 10min interval to re-spawn. IF THE HQ IS UNDER ATTACK THEY MUST WAIT FOR THE ATTACK TO BE OVER AND THE ENEMY TO LEAVE BEFORE THEY MAY RE-SPAWN