dusty
Full Member
Posts: 441
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Post by dusty on Aug 12, 2006 15:26:11 GMT -5
Just a quick thought, we could have the original zombie wear a ghillie suit for more effect, it would make it harder to run and slightly hinder his eyesight. I wish we had enough ghillies for everyone who becomes a zombie.
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Post by meetmrbullet on Aug 18, 2006 1:23:00 GMT -5
i know id play a zombie game. and the idea of stashing guns in the building is good, but the humans should only start off with so knid of low ammo pistol or something till they find other weapons.
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Post by Maddok on Aug 18, 2006 17:18:30 GMT -5
Oh Im so in for this, I like Mr bullet's idea of stashing the weapons and lightly arming the humans to start off, because if we have 15 humans and 2 zombies that could get ugly real fast if the humans just surround the 2 zombies
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Post by D. on Aug 18, 2006 19:05:41 GMT -5
Well take in mind, most humans won't be armed. Only around 1-2 in the beginning
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Post by Maddok on Aug 18, 2006 22:51:15 GMT -5
Oh ok, I misunderstood, I thought for some reason all the humans would have AEGs vs 2 random guys that have to get knife kills, didn't make sense quite frankly ; )
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Post by D. on Aug 18, 2006 22:58:11 GMT -5
No, because realistically not everyone would have a gun on them for no apparent reason, then when they see the need (first contact with zombies) the search begins
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Post by Scott on Aug 21, 2006 3:02:10 GMT -5
So what, would this just start out like a game of tag where some people have guns?
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Post by fearsniper on Sept 18, 2006 0:58:15 GMT -5
Well kittens, you just MIGHT be in luck!
See, I've been trying to get one of these kind of games off the ground for quite a while, and I just got the Okay from my team captain- now he's gotta check with the land owner to make sure they dont care if we use the land (we dont think it'll be a problem, but we've always gotta make sure, ya know?). If the owner gives us the okay, we'll be hosting something of a survival horror/ zombie game with a few little extras thrown in, HOPEFULLY sometime in october.
Now dont hold me to this, we dont yet have the land owner's okay- but we're gonna try our damnest to get this off the ground. We just need to know we'd be able to get enough people for this (cuz ya know- that's kinda a vital part of any op).
If people are interested, please feel free to email or PM me- and soon as I get something concrete, I'll be sure to bring it all back to you guys.
-Sniper
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Post by D. on Sept 18, 2006 13:59:57 GMT -5
I think most people would be interested if it's a reasonable location and reasonable date.
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Mongoose
New Member
Blessed be the Lord my strength, which teacheth my hands to war, and my fingers to fight.
Posts: 60
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Post by Mongoose on Oct 5, 2006 17:58:21 GMT -5
Smurf, I'm only gonna ask nicely ONCE before I turn into a complete and total dick. PLEASE stop posting on this thread. We're trying to get a serious game going and all you're doing is seriously pissing everyone off. </nice guy mode>
Now, in terms of the game itself- Myself and all the other members of SFOD-D are going to host a zombie op. We have approval, we have the land, the only thing we dont have is a set in stone date. We're planning on hosting this on a saturday night that bleeds over into a sunday morning overnight game to allow for some seriously spooky stuff.
The only problems we've run into are these:
1) We need a good number of players. We're looking for a minimum of 40-60 players to make this a successful op. And so, in order to prepare our city we've got constructed for the event, we need to (ball park figure) about how many people may come to this event.
2) My teammates and I have contemplated allowing only a select number of players use their pistols, the rest will be stored within the city for the owners to find (they WILL be kept safe). AEG's would also be locked up in a separate location, again- people would have to locate their own weapon. The thinking behind this being: all players would be classified as civilians and in a zombie scenario, not everyone would be armed with firearms. People would be carrying various melee weapons to protect themselves. Now here's the problem: Would people be willing to go through with this?
I need a bit of feedback on these two issues, as I'll be the one coordinating this op, but rest assured people- we WILL be hosting a zombie op sometime in the spring (Hopefully this fall even).
Feel free to leave feedback either here or PM/ Email me. -Mongoose
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Toothbrush
Full Member
Wheres the fire?
Posts: 385
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Post by Toothbrush on Oct 5, 2006 18:28:48 GMT -5
I am fine with an inital lightly armed civilian force... builds on the excitment/horror/realism of a zombie invasion. The only problem I see are the melee weapons. In my opinion, this is hard to do with airsoft. typically one will touch another with their hand for a "knife kill" but since they are zombies, and you touch them then they touch you and your now a zombie. (if thats how you have it planed). I can't think of safe way to the melee weapons apart from water noddle or the like. But how many zombies die of water noddles? Looking forward to this OP.
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Dutton
Full Member
ETES for Life
Posts: 360
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Post by Dutton on Oct 5, 2006 18:38:10 GMT -5
stapo..........no i didnt even spell anything wrong I counted 10 spelling errors just within the last two paragraphs, and I was just glancing over it real quick, because I wanted to see if 'Stapo was being an ass over nothing. I don't even want to get started on grammatical errors. Why are people so dependent on spell checkers?
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Mongoose
New Member
Blessed be the Lord my strength, which teacheth my hands to war, and my fingers to fight.
Posts: 60
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Post by Mongoose on Oct 5, 2006 21:44:20 GMT -5
actually toothbrush, funny you mention that.
We will be providing melee weapons (which only require a touch, not an all out swing- the SFOD-D team will be acting as military personnel/ moderators throughout the game. Anybody found using excessive force with any melee weapon or using anything inappropriate [i.e.- a treebranch, hand to hand combat, etc.] will be removed from the game by the SFOD-D staff, cuz we wont tolerate anything that could jeopardize the safety of our players.) that we have combat tested and approved to be soft and attackable. We'll be field testing the weapons first and currently the ones we've used- our team mates have done our damnest to hurt one another with these things to make sure they're safe and we failed miserably (trust me, all the melee weapons left around will be HARMLESS).
And while the lightly armed civilian force seems to be a popular idea, I need to know if people'd be willing to let us lock up their weapons for them to go find. We'd separate the players into teams of 5 and give each team a number, then randomly select who gets to keep their pistol, while everyone else's pistol would go into a box labeled with their number (the SFOD staff has talked about putting a lock on each box and giving the key to that team- either that or we will find some way to monitor the weapons to prevent anything bad from happening, even if that means babysitting them myself).
Anyway, I could really use some number on how many are planning on showing up, or even if people have some stuff they'd like to see put in the game, feel free to post here, email or PM me.
-Mongoose
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Post by Knief on Oct 5, 2006 22:54:04 GMT -5
Whether or not I can show up depends almost entirely on the date.
Here's the thing about civilians having weapons, melee or pistols. If too many living people have them, then the zombies won't be able to get anybody. Think about it, if one in five people start with a pistol, and say, another two people in each group of five has a melee weapon, and all you have to do is touch a zombie with a melee weapon to "kill" him, 3 out of five people are pretty much unchangable. The other two people in the group will just hide behind the people with the weapons and the zombies will fail miserably. Remember, Zombies have to touch people to change them, so anybody with a weapon (especially one that doesn't run out of ammo) is pretty much safe until there are enough zombies or overwhelm even the people with weapons.
Depending on how many players show up, you might want to limit ammunition, at least initially. Like, if I were allowed to carry a pistol, I'd take my M9 with four 28 round mags. That's 112 rounds before I can't take out any more zombies, and I can take them out from five feet away, so it's pretty much a one shot one kill situation.
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Mongoose
New Member
Blessed be the Lord my strength, which teacheth my hands to war, and my fingers to fight.
Posts: 60
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Post by Mongoose on Oct 6, 2006 12:51:00 GMT -5
Knief- Our initial (and as it stands, current) plan on ammunition is to allow people their pistols and two spare magazines for a grand total of three. Also, only 1 in 5 people will have their handguns to begin with and they will have to escort the rest of their 5 man team to find their pistols first (and possibly their AEG's, but if we allow the use of AEG's- we'd have to mandate the use of STAR mags [those kick ass little 30 round disposable ones] and I think at that point we may have to be selling them at the game [they're real friggin cheap] but as I said, nothing is set in stone yet).
Now I also understand your worries about the zombies being able to make their touch attacks and kill people. Well, the SFOD staff have already thought this one through and we already have a standing CQB city built and we're planning on making it harder for players to maneuver within. No worries Knief, we're aware of the fact that the civilians have the weapons advantage, so we've stacked the odds in favor of the zombies when it comes to the facilities themselves. I dont want to give away too many details, cuz then people would be able to prepare a little too much and ya know- part of the fun of a zombie game is the chaos of "Oh my god! What's going on?!?!" so I'm gonna keep much of it secret till game time, but rest assured Knief, we're doing everything to make sure that this is fun, fair and safe as possible.
Lutris- that is a mongoose for my avatar... Ya know... Name's mongoose... avatar's a mongoose... you get the idea.
-Mongoose
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