Post by tweek on Dec 13, 2007 9:59:45 GMT -5
Moved this from the Lone wolf paintball thread in the field section to the game planning section. I need to find another field because I don't care for lone wolf, and i need all the technical stuff so right now I'm just looking for a head count.
The Game will probably Have to wait untill after the new year. Turns out I'm busy till then and I would hate to miss my own OP, In addition to that I really want to find another field because Lone wolf doesn't seem like the place for this. But heres what I have so far. I haven't gotten all the technicalities worked out just objectives and uniforms.
12-29-09
A group of American soildiers have been captured by a rebel faction of the Canadian military
operating out of nothern Michigan. The American Soildiers have escaped into the forests of
Michigan. During the escape the soildiers managed to send a transmission to the United States
Marine corps. The Soildiers carry Vital information about the Rebel forces that must be obtained
my United States intellegence.
Marine Corps.
Your mission is simple. Rendezvous With the escaped prisoners and bring them to the extraction
point for a dusk covered Evac at 17:00 hours. Your uniform for this mission will be Woodland
camoflauge or woodland marpat.
Prisoners.
You have 10 minutes during your escape to gather your gear from the holding area Send a radio
transmission to the marines to discover the rendevous and extraction points and steal vital
information from the canadian (spliting up to accomplish these goals is probably a good idea).
After that you must Rendezvous with the extraction team and proceed to the extraction point. THE
INTELL YOU CARRY MUST BE EXTRACTED AT ALL COSTS! Your uniform for this mission is woodland
camoflauge or woodland marpat
Canadians.
You must capture or kill the escaped prisoners and prevent the stolen information from reaching
United States intellegence. Your uniform for this mission will be Civilian, black, or desert BDU.
The "information" shall be a small cardboard box or something of the sort (its supposed to be a
hard drive from a computer or something). If a combatant dies while carrying the intell it shall
lay where they died untill another player moves it.
The Game will probably Have to wait untill after the new year. Turns out I'm busy till then and I would hate to miss my own OP, In addition to that I really want to find another field because Lone wolf doesn't seem like the place for this. But heres what I have so far. I haven't gotten all the technicalities worked out just objectives and uniforms.
12-29-09
A group of American soildiers have been captured by a rebel faction of the Canadian military
operating out of nothern Michigan. The American Soildiers have escaped into the forests of
Michigan. During the escape the soildiers managed to send a transmission to the United States
Marine corps. The Soildiers carry Vital information about the Rebel forces that must be obtained
my United States intellegence.
Marine Corps.
Your mission is simple. Rendezvous With the escaped prisoners and bring them to the extraction
point for a dusk covered Evac at 17:00 hours. Your uniform for this mission will be Woodland
camoflauge or woodland marpat.
Prisoners.
You have 10 minutes during your escape to gather your gear from the holding area Send a radio
transmission to the marines to discover the rendevous and extraction points and steal vital
information from the canadian (spliting up to accomplish these goals is probably a good idea).
After that you must Rendezvous with the extraction team and proceed to the extraction point. THE
INTELL YOU CARRY MUST BE EXTRACTED AT ALL COSTS! Your uniform for this mission is woodland
camoflauge or woodland marpat
Canadians.
You must capture or kill the escaped prisoners and prevent the stolen information from reaching
United States intellegence. Your uniform for this mission will be Civilian, black, or desert BDU.
The "information" shall be a small cardboard box or something of the sort (its supposed to be a
hard drive from a computer or something). If a combatant dies while carrying the intell it shall
lay where they died untill another player moves it.