Post by disposablesoldier on Oct 2, 2007 16:54:09 GMT -5
I know this is in the wrong section because it is a scheduled event, but I cannot seem to make new threads in the event section, so would a moderator please move this for me. Thanks.
Date: November 10th, 2007
Event Location: 17135 CR 109, Arcadia, OH, 44804
Entry Fee: $5.00
Note: About the location, a few clicks down the road on the left, you will find a sign that will direct you down the lane. The event is not at the location listed, but close from there, there is no precise location to the event, but the field is a short distance to the southwest from the location listed.
When: Saturday arrive on location by 10:00 AM,
Event goes until 8 PM
Where: Memory Lake, 17135 CR 109, Arcadia, OH, 44804 (About an hour south of Toledo)
Why: Because it's fun
How: With a lot of work
Fee: $5.00
Age limit: 14 and up
Waiver: www.freewebs.com/disposablesoldier/mlawaivor.htm
RSVP: Please do.
Select your desired team in your RSVP
Player cap: 40 people
The furious battle of OP: DIM was just a distraction. Trent K was not there, it was but a decoy, a mere distraction. Meanwhile of that happening, in the Arizona Desert, lying deep in Sector 23, the actual Trent K. had lead a small but strong squad silently in to the US government base to seize “Project Zero”. As he succeeded, it was too late for US military to spread their message to the troops in Ohio at OP: DIM, because their radio communications had been destroyed by the NAF (National Anarchists Federation).
Current day, with two US force under cover agents entwined with the NAF, the US has received Intel of the current state of Project Zero in the hands of the NAF. The knowledge that follows is what the agents could transmit to the US government.
As soon as Trent and his men seized Project Zero, they moved a small number of their army to their one of their headquarters in Germany.
The attacks currently happening in the united states are a threat, but nothing more past that than a distraction.
The NAF is in the process of decoding Project Zero at the moment. For their safety, the agents were never told what Project Zero truly is. The US forces seem to claim it is a project for the advancement in the field of technology for civilization.
The location of the headquarters in Germany has been transmitted to the US by the agents.
The undercover agents had just released information to the US forces that their cover has been blown. They managed to seize Project Zero before hand, splitting it up into pieces, and mapping the location before they made their quick escape after being busted. The US needs to get this valuable information from their agents, by rescuing them. The NAF is scouring the area, looking for them.
A UN meeting took place between the involved countries. Since the US had signed a pact with Germany to no longer place troops in their land, a suggestion was made to have German forces infiltrate the headquarters and recover Project Zero, and safely return it to where it belongs. It cannot be destroyed.
Meanwhile, drowning in greed, the German forces secretly decide that Project Zero should be theirs. The fight for Project Zero, what ever it is, is underway.
German Forces:
Main missions:
Find agents
Extract all available information and keep custody of the agents for remainder of operation
Destroy NAF Laboratory
Recover Project Zero discs
Decode Project Zero
German Uniforms:
Any Green Camouflage, top and bottom
NAF Forces:
Main missions:
Find agents
Extract all available information and keep custody of the agents for remainder of operation
Defend NAF Laboratory
Recover Project Zero discs
Decode Project Zero
NAF Uniforms:
Any Camouflage top or bottom with civilian opposite
Rules: The Rules of Memory Lake can be found here: http://the501stairsoft.proboards52.c...0 0850&page=1
Want to know a bit more about the field? Click the link: www.airsoftohio.com/forums/sh...465#post132465
All of the pictures aren't up to complete date, but they will give you an idea of what the field is like.
***UPDATES***
ROLE PLAYERS: We are still in the need of some specified players. We need a German CO, and two role players who will play the part of the agents. Please let me know if you wish to volunteer. Just remember, as an agent, you only have one comrade and yourself, and you have both other teams against you. I don't suggest it, but I won't dis-allow the agents selling themselves out so they can get some action. Once the agents die (if they die), they will redeploy into the game as regular players.
Medic System will be the bandage system. If you are hit, you sit down, put your red rag on, and call for a medic. Your team medic will then come to you and tie a bandage on one of your limbs. You then are back into play. You can have two (2) bandages on yourself, then when you are hit a third time, you are sent to re-spawn. If a medic does not reach you within five (5) minutes, you are to go to your re-spawn. You cannot deploy yourself to re-spawn unless you have been hit 3 times, or unless you bleed out for the 5 minutes.
Capturing: If you are captured, you must not use your weapon. You can hold it for the sake of it being your personal property. You may be held for up to 30 minutes. You then are dead and deploy to your re-spawn, or you may be traded in an exchange. To capture, the enemy must be "hit" and waiting for a medic. Or, you can surrender them and take them hostage. I suggest "searching" them so you find any hidden weapons they may have. "Searching" consists of telling them you are searching them, then any weapons they have are inactive while they are captured.
It appears the US agents had hidden the pieces of Project Zero inside of an area that the NAF had been using for IED testing, but the NAF bomb-blueprints had been destroyed. There is no knowledge by either side whereas the bombs/traps are at, so be very weary when exploring the field, as you must be careful not to set off a bomb, because it will take your life and anybody within a ten foot radius with it. Only one person on each team will be able to diffuse the bombs, and they will be supplied with a diffuser. You will really know when you trigger a trap/bomb, trust me. Additional objective points will be added to each team, according to how many bombs they diffuse and keep diffused until the end of the scenario. Be cautious.
RPG: Each team will be supplied with an RPG. You will also be receiving one round with it. Other rounds are hidden throughout the field. DO NOT re-use a round. The main purpose of the RPG is to destroy an objective, so use your rounds wisely, I promise there are not an abundance of rounds on field and they won't be easy to find.
Decoding Project Zero: Project Zero must be decoded, it will not require all of the pieces to decode if you use your brain. It shouldn't be easy but it's not incredibly hard. It's like a puzzle, so just think about it, and look at the aspects of it.
*This event is also posted here: www.airsoftohio.com/forums/showthread.php?t=15313
Let me know if you have any questions. Thanks.
Date: November 10th, 2007
Event Location: 17135 CR 109, Arcadia, OH, 44804
Entry Fee: $5.00
Note: About the location, a few clicks down the road on the left, you will find a sign that will direct you down the lane. The event is not at the location listed, but close from there, there is no precise location to the event, but the field is a short distance to the southwest from the location listed.
When: Saturday arrive on location by 10:00 AM,
Event goes until 8 PM
Where: Memory Lake, 17135 CR 109, Arcadia, OH, 44804 (About an hour south of Toledo)
Why: Because it's fun
How: With a lot of work
Fee: $5.00
Age limit: 14 and up
Waiver: www.freewebs.com/disposablesoldier/mlawaivor.htm
RSVP: Please do.
Select your desired team in your RSVP
Player cap: 40 people
The furious battle of OP: DIM was just a distraction. Trent K was not there, it was but a decoy, a mere distraction. Meanwhile of that happening, in the Arizona Desert, lying deep in Sector 23, the actual Trent K. had lead a small but strong squad silently in to the US government base to seize “Project Zero”. As he succeeded, it was too late for US military to spread their message to the troops in Ohio at OP: DIM, because their radio communications had been destroyed by the NAF (National Anarchists Federation).
Current day, with two US force under cover agents entwined with the NAF, the US has received Intel of the current state of Project Zero in the hands of the NAF. The knowledge that follows is what the agents could transmit to the US government.
As soon as Trent and his men seized Project Zero, they moved a small number of their army to their one of their headquarters in Germany.
The attacks currently happening in the united states are a threat, but nothing more past that than a distraction.
The NAF is in the process of decoding Project Zero at the moment. For their safety, the agents were never told what Project Zero truly is. The US forces seem to claim it is a project for the advancement in the field of technology for civilization.
The location of the headquarters in Germany has been transmitted to the US by the agents.
The undercover agents had just released information to the US forces that their cover has been blown. They managed to seize Project Zero before hand, splitting it up into pieces, and mapping the location before they made their quick escape after being busted. The US needs to get this valuable information from their agents, by rescuing them. The NAF is scouring the area, looking for them.
A UN meeting took place between the involved countries. Since the US had signed a pact with Germany to no longer place troops in their land, a suggestion was made to have German forces infiltrate the headquarters and recover Project Zero, and safely return it to where it belongs. It cannot be destroyed.
Meanwhile, drowning in greed, the German forces secretly decide that Project Zero should be theirs. The fight for Project Zero, what ever it is, is underway.
German Forces:
Main missions:
Find agents
Extract all available information and keep custody of the agents for remainder of operation
Destroy NAF Laboratory
Recover Project Zero discs
Decode Project Zero
German Uniforms:
Any Green Camouflage, top and bottom
NAF Forces:
Main missions:
Find agents
Extract all available information and keep custody of the agents for remainder of operation
Defend NAF Laboratory
Recover Project Zero discs
Decode Project Zero
NAF Uniforms:
Any Camouflage top or bottom with civilian opposite
Rules: The Rules of Memory Lake can be found here: http://the501stairsoft.proboards52.c...0 0850&page=1
Want to know a bit more about the field? Click the link: www.airsoftohio.com/forums/sh...465#post132465
All of the pictures aren't up to complete date, but they will give you an idea of what the field is like.
***UPDATES***
ROLE PLAYERS: We are still in the need of some specified players. We need a German CO, and two role players who will play the part of the agents. Please let me know if you wish to volunteer. Just remember, as an agent, you only have one comrade and yourself, and you have both other teams against you. I don't suggest it, but I won't dis-allow the agents selling themselves out so they can get some action. Once the agents die (if they die), they will redeploy into the game as regular players.
Medic System will be the bandage system. If you are hit, you sit down, put your red rag on, and call for a medic. Your team medic will then come to you and tie a bandage on one of your limbs. You then are back into play. You can have two (2) bandages on yourself, then when you are hit a third time, you are sent to re-spawn. If a medic does not reach you within five (5) minutes, you are to go to your re-spawn. You cannot deploy yourself to re-spawn unless you have been hit 3 times, or unless you bleed out for the 5 minutes.
Capturing: If you are captured, you must not use your weapon. You can hold it for the sake of it being your personal property. You may be held for up to 30 minutes. You then are dead and deploy to your re-spawn, or you may be traded in an exchange. To capture, the enemy must be "hit" and waiting for a medic. Or, you can surrender them and take them hostage. I suggest "searching" them so you find any hidden weapons they may have. "Searching" consists of telling them you are searching them, then any weapons they have are inactive while they are captured.
It appears the US agents had hidden the pieces of Project Zero inside of an area that the NAF had been using for IED testing, but the NAF bomb-blueprints had been destroyed. There is no knowledge by either side whereas the bombs/traps are at, so be very weary when exploring the field, as you must be careful not to set off a bomb, because it will take your life and anybody within a ten foot radius with it. Only one person on each team will be able to diffuse the bombs, and they will be supplied with a diffuser. You will really know when you trigger a trap/bomb, trust me. Additional objective points will be added to each team, according to how many bombs they diffuse and keep diffused until the end of the scenario. Be cautious.
RPG: Each team will be supplied with an RPG. You will also be receiving one round with it. Other rounds are hidden throughout the field. DO NOT re-use a round. The main purpose of the RPG is to destroy an objective, so use your rounds wisely, I promise there are not an abundance of rounds on field and they won't be easy to find.
Decoding Project Zero: Project Zero must be decoded, it will not require all of the pieces to decode if you use your brain. It shouldn't be easy but it's not incredibly hard. It's like a puzzle, so just think about it, and look at the aspects of it.
*This event is also posted here: www.airsoftohio.com/forums/showthread.php?t=15313
Let me know if you have any questions. Thanks.