Post by skypilot181 on Apr 21, 2009 12:00:57 GMT -5
Airsoft News Network
Presents
Saturday, June 6th, 2009
A battle that has been long overdue.
Michigan Big One – EAST vs WEST
At Future Ball Paintball Park
9269 9 Mile Rd (East M-36)
Whitemore Lake, MI
48159
For many years, the State of Michigan has been in turmoil over who’s the best. East or West? Finally, the battlegrounds of this Epic Battle has finally been decided, and bragging rites are now at stake!
Who’s the Best?
East or West
?
Presents
Saturday, June 6th, 2009
A battle that has been long overdue.
Michigan Big One – EAST vs WEST
At Future Ball Paintball Park
9269 9 Mile Rd (East M-36)
Whitemore Lake, MI
48159
For many years, the State of Michigan has been in turmoil over who’s the best. East or West? Finally, the battlegrounds of this Epic Battle has finally been decided, and bragging rites are now at stake!
Who’s the Best?
East or West
?
Time:
Registration opens: 08:00
Briefing and Deploy: 09:30
Game Starts: 1000 (Sharp!)
Game Ends: 1700
Raffle: 1715
Cost: $20
Age: 10+ Parent must play in Game.
Age: 14+ With Parent Consent.
Age: 18+ With Spouse/GF/BF consent
Requirements:
Face Mask Required. Face Mask must cover the front of the face and ears and meet ASTM F 1776-01, ANSI 87.1 2003 requirements.
-Balaclava’s are not authorized as a Face Mask.
-JT Airsoft Face Mask is a good example of minimally required safety gear.
Kill Rags Required. Kill Rag must be RED. When Killed or out, place the Kill Rag on your Head.
Barrel Covers Required. A barrel cover must be placed on your replica when entering the safety zone.
NO EXPECTIONS WILL BE MADE TO THE FACE MASK RULE!
Safety Area – Mags out, Safeties on, and barrel covers over the barrels.
FPS Restrictions:
• 1.0 - 350.9 fps - Arms length engagement limit
• 351.0 - 410.9 fps - 20 foot engagement limit
• 411.0 - 550.9 fps – 50 foot engagement limit, bolt action only.
• 551.0+ fps – Prohibited.
“BANG Kill”
-The phase “Knife Kill”, “Bang”, or “Surrender”. If an opponent player is within arms reach a “knife kill” should be used to eliminate the player.
“Parlay”
-If opposing players are under their safe engagement limits and find themselves unable to eliminate the other player(s) safely without firing, the players involved may call for a “parlay”. It is mandatory that players accept a parlay if the situation clearly indicates an unsafe or stalemate situation. Once a parlay has been agreed to all players involved may temporarily stop play, retreat to a safe distance, and resume play.
Teams:
-Team Echo (East side of Michigan)
-Team Whiskey (West side of Michigan)
*If you are unsure what team you want to be on, please use US-27 as the divider.
Camo Requirements:
Team Whiskey (West Side): Tan based (Desert, grey, brown based)
-Team Echo (East Side): Green based (Woodland, Tiger Stripe)
*Multicam, Black, Blue, etc.. If you wear these uniforms you will be required to wear an armband for Team Identification.
Ammo Restrictions:
NO HIGH-CAPS!
-If you feel the need to carry 9,000 rounds in loose BB’s or Mags on your person because you can't shoot, then that's okay.
Medic System:
-Medic system will be based on MedKits. Medics will have a limited number of MedKits, however additional MedKits can be found in the game or additional Kits can be supplied when a Medic respawns.
Deadman and Bleed Out:
-Deadman DO NOT TALK.
-Bleed out is 5 minutes. During this time, you may only cry “MEDIC!”
-Once you are dead, return to the DMZ (Safety Area) for Respawn.
Respawns:
-Respawns will require a squad leader/officer at the time of your team respawn. --Respawns will occur every 20 minutes.
-Kill Rags Required!
Point System:
-Each player will be worth x points. And higher ranking officers will be worth more points. (Hence officers become targets!)
-Sectors will be worth x points as well. Points will be awarded to the team that controls that sector at the top and bottom of each hour. (every 30 minutes)
-Mission will be worth points if successfully completed.
Objectives:
-Objectives will be Sector and Mission based. Missions will be passed down through the chain of command via RCO (Radio Communications Operator).
Squads: (Each team will have)
Each Squad will consist of 10 men with the following:
Squad:
1 Squad Leader (10pts)
1 RCO (5pts)
1 Medic or Support Gunner (5pts)
7 Rifleman (1pts)
2 Sniper Teams:
1 Sniper {Bolt Action Rifle required} (15pts)
1 Spotter/RCO (10pts)
Engineering Team:
2 Explosives Engineer (Shotgun Required as Primary) (15pts)
1 Officer/RCO (10pts)
Officers:
3 Officers that may attach to any unit though out the game. (50pts)
Commanding Officer -CO Unit:
1 CO (100pts)
1 RCO (10pts)
1 Medic (5pts)
2 Rifleman (1pts)
*All Officers will be required to carry a sidearm.
REAL STEEL, KNIVES, DRUGS, and ALCOHOLIC BEVERAGES ARE PROHIBITED.
This will be a light Mil-Sim event, expect seven hours of continuous play (meaning there will be no lunch break).
This event will be ideal for players new to MilSim events.
For more information, check out www.airsoftnewsnetwork.com