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Post by Knief on Jan 26, 2006 23:17:24 GMT -5
Gestapo, I think we're going to say that nobody can carry more than 680 bbs, except for support gunners. Snipers should probably be very limited as well, at like 20-30?
Damo and I had talked about the ability to capture people. Important people would be able to be captured, including the entire downed pilot team, and the "generals" of all three other forces. Once these players are shot, they put the red rag on their head and are completely incapacitated until the other team can "capture" them or a medic can heal them. When they're captured, they'd have to follow along with their captors, of course. Perhaps if they're not captured by the next general respawn time, they can respawn as well?
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Post by Gestapo on Jan 26, 2006 23:21:09 GMT -5
how bout 750 10 30 rounders and my 450 round highcap. (with MEU ammo bonus)
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Toothbrush
Full Member
Wheres the fire?
Posts: 385
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Post by Toothbrush on Jan 26, 2006 23:24:48 GMT -5
From what El and I have discussed so far the RA DF guys (non-special guns) will have a 680 round cap.
MEU guys with non sniper/support guns will have a 850 round cap.
Ambassador team will probably be very limited on ammo however no set amount has be reached yet.
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Post by Uberhampster on Jan 26, 2006 23:25:34 GMT -5
Well of course driving a SUV loaded with people through a forest with 41 other people hiding is out of the question, I just said it would be cool if we did (apart form casulties)
I also like Knief's system for capture
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Post by El Phantasamo on Jan 26, 2006 23:45:24 GMT -5
Damo and I had talked about the ability to capture people. Important people would be able to be captured, including the entire downed pilot team, and the "generals" of all three other forces. Once these players are shot, they put the red rag on their head and are completely incapacitated until the other team can "capture" them or a medic can heal them. When they're captured, they'd have to follow along with their captors, of course. Perhaps if they're not captured by the next general respawn time, they can respawn as well? I like this! As some of you remember from our last trip to the shoot-house, I really like "playing a role" while airsofting (nudges SuperSix in the ribs). I'm actually thinking about picking up a Beret at Harry's in a few days. Red is out because of the "Kill rags" (something we all should use), so maybe black or blue. Looks like black BDU pants, Woodland shirt and Beret for that look of authoritahh (said in cartman voice)
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Post by Scott on Jan 26, 2006 23:46:35 GMT -5
El, we do have the thread on the scheduled games board, but do you think you could lock your own thread with only official posts?
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Post by Knief on Jan 26, 2006 23:57:01 GMT -5
We need that thread for people to sign up.
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Post by Scott on Jan 27, 2006 0:04:27 GMT -5
I know, I'm talking about another thread that only has rules and announcements from admins on it.
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Post by Psychosis on Jan 27, 2006 1:38:55 GMT -5
That would be fairly cool to have a technical Out of the question! No room to use it. The fields are densely wooded in many areas. Liability is way too high as well. Are there any potential uses for the armored vehicle that Futuerball has?
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Post by Father_Livonia on Jan 27, 2006 14:47:45 GMT -5
i personally dont think ammo requierment are nessesary... i personally dont like the idea, and i only have a 450 round hicap.
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Post by AndrewMp5k2007 on Jan 27, 2006 18:40:08 GMT -5
Am I allowed to switch weapons between respawns? I wanted to use my M4, CA36K, and PsG-1, since I haven't played with my M4 in forever (since it was always breaking down), and I have yet to use my CA36K in a game thus far. I was thinking of just using my PSG-1, but am not for sure since my MRC Superbrain charger has not arrived as of yet, so for now I can't charge my batteries.
So, question, can I swap out guns between spawns and what not? (of course, I will regulate my ammo accordingly).
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Toothbrush
Full Member
Wheres the fire?
Posts: 385
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Post by Toothbrush on Jan 27, 2006 18:56:14 GMT -5
I wouldn't see a problem with it.
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Mini-Matt (Achilles)
Full Member
get a haircut HIPPIE!
Didn't see that one coming did ya?
Posts: 419
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Post by Mini-Matt (Achilles) on Jan 27, 2006 19:36:25 GMT -5
The ammo restriction for snipers (20-30 i think it was), extends to the PSG-1 Rite, cause you can slap a G3 500 round high cap in it and.......
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Post by AndrewMp5k2007 on Jan 27, 2006 20:08:36 GMT -5
Yes, or even a Drum magazine if I was crazy. But also, it's Semi Auto Only. So, it's not as if I could slap the 500rnder in and go full auto. I really am not sure if it will be considered a sniper rifle though, as I have yet to chrono it and am unsure of it's FPS. Though, I am thinking 450ish area.
According to Frostee's rules:
410-550 fps – 50 foot engagement limit, permanent semi-auto or bolt action airsoft weapons only
I think it would be labeled one as it hits above 410, most likely.
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Post by El Phantasamo on Jan 27, 2006 21:00:11 GMT -5
According to Frostee's rules: 410-550 fps – 50 foot engagement limit, permanent semi-auto or bolt action airsoft weapons only I think it would be labeled one as it hits above 410, most likely. I'm a bit more relaxed on FPS rules than others may be. If your rifle hits 412 FPS, you can still full auto. 418 FPS, sorry So Andrew, if your PSG-1 is under 555 FPS, you're good to go. Kneif WILL be bringing his chrono. As for the "Official game posts" that is done in the Scheduled Games section in the thread about OP:RedOut
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