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Post by Psychosis on Aug 6, 2006 14:51:59 GMT -5
Best idea ever: a zombie op. Maybe we can coordinate this with WMI when they reopen the CQB factory place, perhaps during Halloween season.
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Mini-Matt (Achilles)
Full Member
get a haircut HIPPIE!
Didn't see that one coming did ya?
Posts: 419
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Post by Mini-Matt (Achilles) on Aug 6, 2006 14:55:39 GMT -5
Wait, I'm confused, how would It work?
Would It be like, headshots are the only thing that could kill the zombies? How would they kill us?
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Post by Psychosis on Aug 6, 2006 14:58:30 GMT -5
I'm not sure what exactly the details would be yet, but I know that other airsoft places have had zombie ops that worked. Just throwing the idea out there.
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Post by Scott on Aug 6, 2006 15:01:34 GMT -5
I have no idea how this would work, but if you say other people have done it well, I really want to hear how.
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Post by Psychosis on Aug 6, 2006 15:21:32 GMT -5
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piratevalkyrie
Full Member
El's Personal Sniper
The lowest REAL unspammed karma on the boards...
Posts: 500
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Post by piratevalkyrie on Aug 7, 2006 9:17:32 GMT -5
Zombies could have springers only, Only headshots kill them, 35 zombies vs a team of 5 "marines"
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Post by Knief on Aug 7, 2006 17:53:10 GMT -5
I'd rather see something more like Zombies have to knife kill people, and the group of survivalists have extremely limited ammo (if anybody has a shotgun, he gets to carry as much ammo as possible because you gotta have a shotgun in a Zombie scenario). Something on the order of one or two realcaps per person or pistols only or something.
I don't think that we should make headshots the goal of the game, because that's just unsafe. If we do that, however, all Zombies would have to wear full face masks or at least balaclavas. Without those, a few people would probably end up like Mr. Embed.
If we wanted to get more complex, we could start the game with very few zombies, and the survivalists have one gun with too few rounds to kill all the zombies. Then, when a Zombie touches a survivalist, he's down for like, 2 minutes, and then becomes a Zombie. An organizer could plant everybody's gun and ammo (labeled with the user's name) in various caches throughout the field. The survivalists wouldn't know where the guns were, but could stumble upon them to arm themselves. As the game goes on, the zombies are likely to grow in numbers but the survivalists are likely to become better armed. If we do it right, the odds will go up for goth groups evenly (maybe higher for the Zombies at first). The Zombies win when everybody is converted to a Zombie. The survivalists win when all of the Zombies are killed.
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Post by El Phantasamo on Aug 7, 2006 18:36:38 GMT -5
I am willing to "play zombie", wiht a face mask and balaclava. I guess I can put a wig on over it I guess once a zombie grabs you, youre dead, or you turn into a zombie. But that can get complicated
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Post by D. on Aug 7, 2006 18:41:33 GMT -5
Are we talking Dawn of the Dead zombies or, 28 Days Later zombies.
And Pysch, there is no such thing as a "Marine" in a zombie game. It's either S.T.A.R.S or RCPD. None else.
I think Jeff has the idea down. That'd be fun shit. Teach some fire control on some of our boys.
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Post by Psychosis on Aug 7, 2006 19:06:17 GMT -5
I didn't say anything about marines, I think you meant pirate
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OaKeY
Full Member
Livonia's Apprentice
Breath, One, Two, Pulse, Pull...
Posts: 703
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Post by OaKeY on Aug 7, 2006 19:15:08 GMT -5
We could do this.
You start out with 2 "zombies" and the rest of the players are humans(or whatever designation you want to call them).When you get killed by a zombie you become one, when all the humans are zombies the game ends, and the zombies win. Or if time runs out and there are any remaining humans left, the humans win.
The Zombie's could only use knifes, and the humans could only use shotguns and pistol(this could probably, and will have to be changed do to lack of shotguns and pistols). There could be a 1 hour time limit for each game.
For respawns, zombies would get infinate, and when the humans get killed by a zombie they would go to the zombie respawn point. Respawns could be 10 seconds from the point you get to the spawn, and then you pull out your knife and go at it.
Of course since almost no one has a knife(except El that I know of)then you could get one by the time of the game, or if the game planners alow, you could make one. Although that's all up to the game holders.
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King
Full Member
Professional Shoulder Leaner
Look at that lean
Posts: 702
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Post by King on Aug 7, 2006 19:51:18 GMT -5
Are we talking Dawn of the Dead zombies or, 28 Days Later zombies. Dawn of the Dead zombies and 28 Days Later zombies are too similar, both can run, and thus, can fuck you up. Resident Evil Zombies on the other hand, aren't nearly as scary.
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Post by D. on Aug 7, 2006 22:40:08 GMT -5
No I consider Dawn of the Dead zombies dumb, and actually technically 28 days later zombies aren't zombies. They are frenzied fuckin people. They actually have a thought process, which is what I'm getting at.
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Post by D. on Aug 12, 2006 12:32:49 GMT -5
I double post.
Is anyone else interested in this? I'd really like to do this.
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Mini-Matt (Achilles)
Full Member
get a haircut HIPPIE!
Didn't see that one coming did ya?
Posts: 419
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Post by Mini-Matt (Achilles) on Aug 12, 2006 13:24:19 GMT -5
I'm defiantly interested in this. I've been trying to get an Umbrella Operative load out for the past week. So if we are doing this, I'd like to be a human. But because Zombies, aren't exactly intelligent, they shouldn't be able to communicate with each other, or anyone around. It would make it a little easier for the human side.
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