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Post by Troubadour on Mar 10, 2005 23:12:19 GMT -5
I just say, you guys play a broken tank scenario, and either make a defendable tank like thing out of wood, or play out of a series of broken out cars, like if you have multiple broken down vehicles, have like TEAM A and TEAM B...
(lets say we are playing with twenty people.)
TEAM A consits of two parts... (Twelve People) -Seven People as a Rescue Team. -Five people distributed out at the broken vehicles to play as the downed tank crew...some cars may have 0-2 people in it. Objective:The Tank Crew tries to hold out, and cannot move from their vehicle until the rescue team comes, and the rescue team tries to rescue all of the tank crew, and fight off TEAM A.... Team A has no respawns.
TEAM B consits of one part. -Eight Search and Destory people, with three respawns. Objective:Split up locate, and eliminate the Tank Crews.
Make it intresting by having the Rescue Team, wait off for about ten to fifteen minutes before searching out the tank crews...and do not let the Rescue Team know which vehicle the different crews are at... This will make it intresting because A.) The tank crew has to hold off on their own for a limited ammount of time, Two it will be challenging for the Rescue Team, and they'll have to make the crucial decision of splitting up or sticking togheter.
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Post by AndrewMp5k2007 on Mar 10, 2005 23:15:35 GMT -5
That's what I was going to say. Either that or we can get one of those styrofoam dummy rounds for a shower grenade launcher. Please inform me who has an M203 grenade launcher. That plan is out the window. I doubt getting showered with BBs will distract you. Also, sorry IrishJig. These guys got so into the idea it was hard for me to keep up. I said that getting hit with a bag of BBs or ICE FROZEN water was a bad idea. So instead of hitting the driver and him having to manually turn off the engine, the kill switch would do it for him.
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Post by Troubadour on Mar 10, 2005 23:20:43 GMT -5
I got hit with a basketball in the leg, and I rammed into a fence...Dont talk about distraction. There are a gazillion trillion billion foffillion amount of variables for distraction. Really for all we know the kid can see a cute squirell having sex with another squirell, and run over a kid. There is too much to risk...
I say we just throw away the idea right now, moving vehicles without professionals behind the wheel is always a bad idea, when there are people running around it.
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Post by Mitch1313 on Mar 10, 2005 23:23:47 GMT -5
Maybe for mobility purposes, since we'll likely not be driving around on someones golf course, we could get something a little beefier. I kind of like those 6 wheeler amphibious vehicles, and I've seen mini half tracks before. I'll take a look around.
Edit: Has anyone ever seen the mules? i really like those, and they have space to do just about whatever you want with them.
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Post by Troubadour on Mar 10, 2005 23:26:44 GMT -5
Okay, yeah I am not even going to talk about saftey issues and just detour you with this.
We looked at one in my small engines class...be prepared to pay upwards of $7,500
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Post by AndrewMp5k2007 on Mar 10, 2005 23:27:14 GMT -5
Their very expensive though. Unelss you built one.
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Post by Troubadour on Mar 10, 2005 23:34:05 GMT -5
I just say, you guys play a broken tank scenario, and either make a defendable tank like thing out of wood, or play out of a series of broken out cars, like if you have multiple broken down vehicles, have like TEAM A and TEAM B... (lets say we are playing with twenty people.) TEAM A consits of two parts... (Twelve People) -Seven People as a Rescue Team. -Five people distributed out at the broken vehicles to play as the downed tank crew...some cars may have 0-2 people in it. Objective:The Tank Crew tries to hold out, and cannot move from their vehicle until the rescue team comes, and the rescue team tries to rescue all of the tank crew, and fight off TEAM A.... Team A has no respawns. TEAM B consits of one part. -Eight Search and Destory people, with three respawns. Objective:Split up locate, and eliminate the Tank Crews. Make it intresting by having the Rescue Team, wait off for about ten to fifteen minutes before searching out the tank crews...and do not let the Rescue Team know which vehicle the different crews are at... This will make it intresting because A.) The tank crew has to hold off on their own for a limited ammount of time, Two it will be challenging for the Rescue Team, and they'll have to make the crucial decision of splitting up or sticking togheter. Quoted for emphasis...
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Post by AndrewMp5k2007 on Mar 10, 2005 23:35:09 GMT -5
Damn Murdoc, this sounds like something that Spike something from MiA would do. But he was a total dipshit and wanted to play at a public park. What kind of idiot(s) do that? Ohwell. Don't want another one of those idiots around these boards. Good thing MiA Banned him. I just say, you guys play a broken tank scenario, and either make a defendable tank like thing out of wood, or play out of a series of broken out cars, like if you have multiple broken down vehicles, have like TEAM A and TEAM B... (lets say we are playing with twenty people.) TEAM A consits of two parts... (Twelve People) -Seven People as a Rescue Team. -Five people distributed out at the broken vehicles to play as the downed tank crew...some cars may have 0-2 people in it. Objective:The Tank Crew tries to hold out, and cannot move from their vehicle until the rescue team comes, and the rescue team tries to rescue all of the tank crew, and fight off TEAM A.... Team A has no respawns. TEAM B consits of one part. -Eight Search and Destory people, with three respawns. Objective:Split up locate, and eliminate the Tank Crews. Make it intresting by having the Rescue Team, wait off for about ten to fifteen minutes before searching out the tank crews...and do not let the Rescue Team know which vehicle the different crews are at... This will make it intresting because A.) The tank crew has to hold off on their own for a limited ammount of time, Two it will be challenging for the Rescue Team, and they'll have to make the crucial decision of splitting up or sticking togheter. Quoted for double emphasis....
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Post by Knief on Mar 11, 2005 0:59:54 GMT -5
Thank you Irishjig, for being the voice of reason. Having a heavy vehicle in an airsoft game is just asking for trouble. Let's see if you can follow my math:
Golf cart = heavy vehicle Heavy vehicle = heavy thing + velocity Heavy thing + velocity + fuckwits1 / (lawyer fees and court expenditures * 2^(1/2)) = *_BAD_*
*_BAD_* = not a good thing.
Therefore we must conclude that heavy vehicle = bad.
In closing, vehiclebad _________________________ 1: Fuckwits = FireFox, Murdoc, & Espun
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FireFox
Full Member
YARRRRRRR
Posts: 493
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Post by FireFox on Mar 11, 2005 7:19:39 GMT -5
I don' think it is safe at all
I didn't think we really would do this, I just think it would be fun to brain storm about it.
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Post by El Phantasamo on Mar 11, 2005 8:39:26 GMT -5
I didn't think we really would do this, I just think it would be fun to brain storm about it. And did you guys EVER brainstorm. There are some saftey issues with this. The whole point of brainstorming is to bring up good ideas and eliminate bad ones. I think this is actually possible, IF we keep our wits about us. Say, keep it totally enclosed, use in open areas, and perhaps limit its speed.
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FireFox
Full Member
YARRRRRRR
Posts: 493
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Post by FireFox on Mar 11, 2005 15:08:11 GMT -5
ya I think at one time we where bring up bad ideas and eliminate good ones. ;D
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Post by Scott on Mar 11, 2005 15:38:56 GMT -5
I was thinking, but forgot to mention, putting a governor on it so it slows down A LOT. You will probably think people can still get hurt, but I mean slow it down to walking pace, so it is just a moving bunker. The problem for it attracting all the fire wouldnt apply if you used it to bring a ton of firepower in at a key moment of the game when people aren't expecting it. This way you could suddenly dislodge an enemy from a position they have been relying on.
And for whoever thinks my idea makes me a moron who will eventually get banned, read the subject again.
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Post by Troubadour on Mar 11, 2005 15:44:44 GMT -5
Thank you Irishjig, for being the voice of reason. Having a heavy vehicle in an airsoft game is just asking for trouble. Let's see if you can follow my math: Golf cart = heavy vehicle Heavy vehicle = heavy thing + velocity Heavy thing + velocity + fuckwits 1 / (lawyer fees and court expenditures * 2^(1/2)) = *_BAD_* *_BAD_* = not a good thing. Therefore we must conclude that heavy vehicle = bad. In closing, vehiclebad _________________________ 1: Fuckwits = FireFox, Murdoc, & EspunYeah, no problem. I was the ignored voice of reason mostly though haha.
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Post by Scott on Mar 11, 2005 16:00:07 GMT -5
I'm sorry if you think I am a "fuckwit", but just like the subject explains I will probably never use this. I never really wanted to do it, but got wrapped up in the idea. I mean can you imagine getting your foot or worse ran over by a golf cart with two or three people in it, not to mention any materials used to modify a golf cart so it blocks bbs from hitting the driver?
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