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Post by Psychosis on Mar 7, 2006 19:59:43 GMT -5
Alright, now that we've stopped complaining about the chronos, we can move on. What we've come up with so far is that the event should be a tad smaller, have clearer leadership, have more distinct uniforms on both sides, and possibly get rid of the Americans. We've had enough cases where the Americans have fought someone else war... Personally, I like CQB. I was a little disappointed that there really wasn't any CQB areas on the field, and the discription implied that there might be. I think city fighting would make the battle a bit more realistic, considering that we'd probably be fighting for the capital. It doesn't have to be anything spectacular; after all, we're dealing with Nebrushia, but some building-like complexes might spice things up. One thing that I found kind of ironic was that the Democratic Army of Nebrushia seemed to be the most heavily-armed, with lots of U.S. gear and state-of-the-art weapons. Most likely, the DF would not have that kind of armor and firepower, and nor would the RA. However, there's not a whole lot anyone can do, because not everyone is gonna want to use just an AK, and no one is going to give up their radio systems, ammo pouches, and the rest of their gear (me included). Any ideas? The beauty of reusing Nubrushia is that we can be fighting in a different part of the country (if we used a different field next time or something.) It's not so much that the Americans are the problem, just everyone should be included in the action/story so that there's a less chance of something going awry. As for the Democratic Forces, it's not unlikely that they've received aid in the form of weapons and equipment.
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OaKeY
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Post by OaKeY on Mar 7, 2006 20:01:58 GMT -5
We really didn't get a good background on the history of the country, so who know's if they didn't have a well established army.
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thefreeman
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"The Only Easy Day Was Yesterday"
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Post by thefreeman on Mar 9, 2006 16:26:10 GMT -5
Hmm... true. And I imagine that people wouldn't like being limited in their arsenal. Though, I think having three armies with none of them on anyone's side is overly complicated. It may be easier to have it so the Americans are under orders to get the communists out. I mean, would people really be sent to a country for no reason? (Hmmm... irony...) If the U.S. were to get involved, they would probably send troops to cipple the communists from behind their lines so that democratic victory could be achieved. Sure, they would leave most of the fighting up to the Army of Nebrushia, but they would still be under orders to help the Nebrushians as best they could (i.e. forget the "Every Man For Himself" concept).
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Post by stevens on Mar 9, 2006 16:52:16 GMT -5
I agree, Also I didnt like how most of the MEU was under cover rebels and brain washed? I mean comon... I know if I was fighting in a war and got captured I would keep fighting. Another thing, wats up with GK shooting DK forces for not having there sleeves rolled up, thats pure immature. John
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Dutton
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Post by Dutton on Mar 9, 2006 17:26:48 GMT -5
My guess, though I'm not sure was because it was difficult to identify before shooting, since some people had half bdu tops, while others had half bdu bottoms. Now, if we all had sleeves rolled up, makes it much easier to identify. I know my squad (I was the sniper) were all spotting me, and I would scope out enemies from a distance to identify, since if we engaged right away, it might be to late. Unfortunately, not all squads had the ability to scope out targets.
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Post by Psychosis on Mar 11, 2006 1:55:48 GMT -5
Stevens - three people on MEU joined the rebels, the rest still fought them.
If anything we can mix it up another time if we decide to have additional teams, but still have two sides fighting each other in general - perhaps the DF and RA, plus hired mercenary teams and/or foreign advisors (allowing different uniforms to be worn, but still being able to play a key role in battle.) Of course, this would complicate the issue of uniforms and being able to identify each other, so we could probably either shelve it or have very strict requirements.
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thefreeman
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Post by thefreeman on Mar 14, 2006 20:08:06 GMT -5
Three of the MEU joined the rebels, but NONE OF THEM should have. The MEU's objective would be to get the embassadors and get out, plus maybe help the DA a little. Under no circumstances would they join the communists. I think we're just better off having two armies.
Now, we need to come up with some kind of plot. Or is this really necessary? When it comes down to the fighting, I don't think much about any kind of story. However, having no plot would completely defeat the purpose of returning to Nebrushia... So, does anyone have any cool objective/plot ideas?
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King
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Post by King on Mar 14, 2006 20:36:03 GMT -5
At first, only one of use left, but that was "scripted". Only after a good portion of the team went to eat did the other guys go to RA.
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dusty
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Post by dusty on Mar 14, 2006 20:45:42 GMT -5
I would rather keep it simple. Each of the TWO teams has a spawn point opposite of the battlefeild and there are certain objectives like buildings and such (we had stuff like that at red out, but waaay to complicated). Basically, whoever holds the most objectives for the longest time wins. Don't know how we would measure time, maybe we could just say whoever has the most objectives by the end of the game wins or something.
As for uniform, SCREW IT! I say armbands all the way. We should just use blue and green tape or something, uniforms are way to complicated, especially if there are multiple teams. That way people can wear their woodland, MARPAT, or even desert (in MI?) camo. We could still have uniforms just to add to the game, but we should have armbands to, so people don't constantly get shot at by people they thought were on their team.
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thefreeman
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"The Only Easy Day Was Yesterday"
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Post by thefreeman on Mar 14, 2006 21:00:54 GMT -5
Well, first off, I'm not condemning all of the MEU, and secondly, I think "scripting" a desertion is completely unrealistic (who in the MEU would really join the communists?).
I think we've established that Red Out was overcomplicated. Armbands? Maybe. They would just have to be extremely visible. I think the uniform system wasn't very good, but at least you could tell who someone was from a distance. Having a time system on the objectives (I'm thinking something similar to battlefield) would be nice. Unfortunately, I don't have a way to do that without making it far more complicated than it was previously. Actually, I was fine with the flag system, but I know I don't speak for everyone.
Now, I may be able to come up with some stuff tonight, and suggest it sometime tomorrow, if no one else would like to.
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Toothbrush
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Wheres the fire?
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Post by Toothbrush on Mar 14, 2006 21:21:54 GMT -5
Well, first off, I'm not condemning all of the MEU, and secondly, I think "scripting" a desertion is completely unrealistic (who in the MEU would really join the communists?). Just to clarify, the desertion was not really scripted. If you look at the OP I wrote, it was never in there. Some people simply decided to change to OP without informing other event organizers/op creator(s). But, thats behind us. If I recall correctly, Damo has already asked me to work on a sequel.
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Post by D. on Mar 14, 2006 21:29:58 GMT -5
Yes to toothbrush. I don't remember anyone other than myself deserting MEU, and anybody can be a traitor, for the right price
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Post by Scott on Mar 14, 2006 21:31:31 GMT -5
It may not have been realistic, but I don't blame them if they were getting bored.
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thefreeman
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Post by thefreeman on Mar 15, 2006 17:04:30 GMT -5
Well, first off, I'm not condemning all of the MEU, and secondly, I think "scripting" a desertion is completely unrealistic (who in the MEU would really join the communists?). Just to clarify, the desertion was not really scripted. If you look at the OP I wrote, it was never in there. Some people simply decided to change to OP without informing other event organizers/op creator(s). But, thats behind us. If I recall correctly, Damo has already asked me to work on a sequel. Alright. I also meant to point out that I knew the MEU job would be pretty boring, so just two teams would be better (if people start resorting to joining the enemy, it's a sign that they're not having a whole lot of fun). If you think about it any SpecOps team would have a pretty boring job in airsoft, but yes, that's behind us, and we should start being more productive if we are to make a "Return to Nebrushia" better.
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Post by Psychosis on Mar 15, 2006 17:16:58 GMT -5
Right on.
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